#define BOOL unsigned char #define OCTET unsigned char #define ULONG unsigned long #define SPR 0 #define PCX 1 #define MASK_ON 1 #define MASK_OFF 0 #define FAUX 0 #define VRAI 1 #define LIBRE 0 #define OCCUPE 1 #define PAGE0 0 #define PAGE1 1 #define LG_BOB 7 #define HT_BOB 11 #define LIMITE_X_ECRAN 320 #define LIMITE_Y_ECRAN 400 #define OFF 0 #define ON 1 #define BOB_BLOC 0 #define NB_BOB_BLOC 2 #define BLOC_LONG 10 #define BLOC_HAUT 10 #define BOB_CHIFFRE2 10 #define NB_BOB_CHIFFRE2 10 #define CHIF2_LONG 8 #define CHIF2_HAUT 8 #define BOB_PASTILLE 20 #define NB_BOB_PASTILLE 38 #define PASTILLE_LONG 7 #define PASTILLE_HAUT 11 #define BOB_FOND 58 #define NB_BOB_FOND 1 #define FOND_LONG 7 #define FOND_HAUT 11 #define BOB_BORDURE 59 #define NB_BOB_BORDURE 16 #define BORDURE_LONG 7 #define BORDURE_HAUT 11 #define BOB_SERPENT_ROUGE 75 #define NB_BOB_SERPENT_ROUGE 24 #define SERPENT_ROUGE_LONG 7 #define SERPENT_ROUGE_HAUT 11 #define BOB_SERPENT_VERT 99 #define NB_BOB_SERPENT_VERT 24 #define SERPENT_VERT_LONG 7 #define SERPENT_VERT_HAUT 11 #define BOB_SERPENT_BLEU 123 #define NB_BOB_SERPENT_BLEU 24 #define SERPENT_BLEU_LONG 7 #define SERPENT_BLEU_HAUT 11 #define BOB_SERPENT_NOIR 147 #define NB_BOB_SERPENT_NOIR 24 #define SERPENT_NOIR_LONG 7 #define SERPENT_NOIR_HAUT 11 #define BOB_SERPENT_BLANC 171 #define NB_BOB_SERPENT_BLANC 24 #define SERPENT_BLANC_LONG 7 #define SERPENT_BLANC_HAUT 11 #define BOB_AUTRE 195 OCTET Lire_Page (void); void Activer_Ecran (void); void Desactiver_Ecran (void); void Afficher_Page (OCTET); void Afficher_Point (OCTET,short,short,OCTET); OCTET Lire_Point (OCTET,short,short); void Tracer_Droite (OCTET,short,short,short,short,OCTET); void Effacer_Ecran (OCTET,OCTET); void Cls (OCTET); void Lire_Palette (char*); BOOL Lire_Image_Pcx (char*,OCTET,short,short,OCTET, short,short,short,short); BOOL Creer_Bob (short,short,short); BOOL Lire_Bob (short,OCTET,short,short); BOOL Afficher_Bob (OCTET,short,short,short,OCTET); BOOL Detruire_Bob (short); void Afficher_Nombre (OCTET,OCTET,OCTET,ULONG,short,short,OCTET); void Definir_Bobs (void); void Supprimer_Bobs (void); void Wait_Retrace (void);